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Ray Tracing Study

For this study I created two quick simple scenes to understand the process of implementing Ray Tracing in Unreal Engine 4.25. I learnt about setting up ray tracing in the engine and the different properties required to create a realistic scene.
These scenes used textures and assets from the Megascans library.
Done in Unreal Engine 4.25

Bowl of Fruits

Bowl of Fruits

Waiting in the Hall

Waiting in the Hall